Warframe Has Been Flipped on Its Head

Big changes have come to the popular game with “Angels of Zariman”

Warframe+Has+Been+Flipped+on+Its+Head

Maxim Arutunian, Staff Writer

The newest update to Warframe has changed everything.

Along with bringing a new star chart with “Angels of Zariman”, that has brought new game modes and a new faction to work for, there are two other reworks to the game’s systems. One of these is a new skill tree for the operators, and there is also an update to the outdated enemies in the game, called Eximus Units.

There are now three new mission types available in Warframe: Void Flood, Void Cascade, and Void Armageddon. In these missions, there are now two new enemies that are exclusive only to this star chart: a miniboss, Void Angel, and a formidable enemy, Thrax Centurion.

Void Flood focuses on parkour, where the player needs to collect Vitoplasts, a resource that is only available in this game mode, that are used to close ruptures that come from the void. Although at first it is easy to use this new resource, throughout the mission, void manifestations make it harder to do so, by randomly spawning and resetting the amount of Vitoplasts in the reserve.

In Void Cascade, the player cleanses Void-Possessed Exolisers, beacons that spawn throughout the mission. This mission type entails a bigger synergy between operators, due to the fact that Exolisers have a big circle area where warframes are disabled until the Void is closed down in the circle. After purifying the area, the plater can switch back to the Warframe and will face the Thrax Centurion, who is going to try to repossess the Exoliser.

The last new mission type is Void Armageddon, which focuses on defending the objective, with a new mechanic that allows the player to install turrets that help to defend their objective easier. After defending three waves of enemies, the miniboss called Void Angel spawns. This enemy tries to destroy the main objective, and a player needs to prevent that from happening by exterminating the Void Angel.

Along with all of these new mechanics in the game, there is also a rework of an enemy type called Eximus Units. Throughout the years that Warframe has been on the market, Eximus Units have been just regular units with small effects attached to them. These effects have included draining a player’s resources, making a player move more slowly, or reinforcing all of the other enemies that a player encounters. 

With this new rework, the Eximus Units have become much more visually distinct, and they have been given an Overguard mechanic, which makes the unit immune to crowd control. With these changes, Eximus Units have stirred up previously stale gameplay, and they have become enemies that a player must watch out for.

Along with all of these updates and changes, the operator skill tree has gotten its fair share of changes as well. All of the operators’ schools have been revisioned, and they can now activate abilities in a way similar to warframes. The overall power level of operators has also been increased, and the fluidity of switching from warframe to operator, and back again, during combat has been greatly improved. Even though these transitions could have been made a bit faster, it all has a nice feel to it.

Ultimately, all of the changes found in this update to Warframe have not only introduced new things for players to do, but they have redone some of the older mechanics of the game. Although some players might feel that the amount of new content is overwhelming, in actuality, nothing feels out of place.

Be sure to download “Angels of Zariman” today, Nitros!